Welcome to your Pokémon Black and White in-game grade list! The goal of this list is to rank every Pokémon at Unova in among the six tiers, from S to E, each vaguely discovering its viability. The significant variable under which each is rated is efficiency; a Pokémon that is efficient provides quicker and easier solutions to major battles, which include Gym Leaders, Elite Four members, along with N and Ghetsis at the Pokémon League, compared to ones who are ineffective. Pokémon in high ranks, such as fast and A, are considered very efficient, while people in lower tiers, such as D and E, are considered not quite effective.
What will be the tiers?
There are 6 tiers in this list:
Pokémon are rated under the following five factors:
- Availability: This is how early a Pokémon becomes accessible at the game and how hard it is to find (read: encounter rate). Does it require significant backtracking, need HM motions, or merely have a low experience rate? Including backtracking to revive the Plume Fossil or even Cover Fossil in Nacrene City after obtaining one at the Relic Castle, in Addition to catching Water-types, Cobalion, or Virizion post-Surf. When a Pokémon has improved studying, it is often regarded as a greater rank.
- Stats: A Pokémon’s stat distribution is critical for its success. Can the Pokémon have a stat distribution that matches its movepool along with typing? If a Pokémon includes a stat distribution that favors both its typing and movepool, it’ll frequently be higher on the tier list. Generally speaking, that a Pokémon with reduced Speed will often be ranked lower.
- Movepool: A Pokémon’s movepool (both level-up and TM/HM) is crucial. What moves does the Pokémon obviously get and could possibly obtain? Unlike with previous games, TMs are of unlimited usage and thus don’t have any opportunity price. With that said, should a Pokémon wants a TM found in a detour off the main route (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), it will be knocked down a bit.
- Major Battles: Major battles include Gym Leaders, the Elite 4, and the final struggles with N and Ghetsis. How can the Pokémon bring about these conflicts? A Pokémon that leads to many significant battles will often be seen higher than the ones who do not.
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What applications is the participant allowed to use?
The player is permitted to use any legitimate means within the cartridge for finishing the game efficiently. The participant is only allowed to exchange to evolve Pokémon and not to receive external help otherwise. Keep in mind that items have opportunity costs associated with them and can negatively give rise to a Pokémon’s rank if it takes plenty of objects, for example two or more.
Under what conditions were Pokémon examined?
Every Pokémon was analyzed and rated under these extra conditions:
- Every Pokémon was usually on par with all the major Trainers’ levels, in most outleveling their genius by two levels. Reasonable levels at the Elite Four generally vary between 48-50.
- Most tests were done with five-member teams, though it’s especially more best to run four or not, as they will gain more expertise and easily outlevel opponents.
- Lucky Egg was fully allowed and needed for bigger teams to achieve ideal levels.
- Across the Unova area, there are approximately twelve Rare Candies (discounting Passerby Analytics HQ), some of them requiring backtracking and HMs to be accessed. They are used to get to the aforementioned amounts for the Elite Four when utilizing bigger teams.
- Tampering using the clock to get items or Pokémon that can only be bought in particular seasons has been completely permitted and did not negatively influence some Pokémon’s viability.
- Viability was determined up before Ghetsis; anything that’s exclusive to post-game (like the Stone Edge TM) was not taken into account for the Pokémon’s viability.
Intended for Pokémon that have the highest levels of efficacy. Pokémon inside this tier are able to OHKO or 2HKO an overwhelming bulk of foes, limit the number of strikes used against them, and operate with minimal dependence on things to defeat opponents at similar levels. All these Pokémon typically show up prior to the late-game, and also some other defects they have are absolutely made up by their advantages.
- Entry: Early-game (40 percent chance to appear at Route 4).
- Typing: Conserve for Drayden/Iris, Fire hits all Gym Leaders and Elite Four associates for neutral damage and can be struck super efficiently just by Clay.
- Forged: Darumaka is fairly fast, and its high Strike buffed up by Hustle allows it to strike every foe challenging; its own shaky majority is repaired by Eviolite. As a Darmanitan, it hits even more challenging, is far faster, and has sufficient majority to take neutral hits well and also avoid OHKOs from super successful moves. Hammer Arm comes upon evolution, also Superpower is learned at level 47. Burgh and Elesa shed to Darumaka, though it needs Eviolite for both. As a Darmanitan, it sweeps all the other Gym Leaders, with Drayden/Iris falling into Belly Drum. In the Elite Four, it can use Belly Drum strategies again to sweep all Marshal. It’s helpful against N and Ghetsis, the latter being sailed if you use Substitute and X Rate at conjuction with Belly Drum.
- Additional Remarks: Though Hustle may be bothersome, but most of the misses aren’t fatal; it does not prevent Darumaka from being among the best choices for an efficient streak of those games.
- Entrance: Early-game (Dust Clouds in Wellspring Cave).
- Typing: Very few foes withstand Drilbur’s Ground-type attacks, with Burgh’s Leavanny being the exception. Its Earth scanning provides it with an resistance to Elesa’s Volt Switch, while its evolution’s Steel typing provides it with better matchups from Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
- Stats: As a Drilbur, it’s a excellent Attack stat and good Speed, but its bulk isn’t as impressive. As an Excadrill, it profits an important boost in Strike and HP, allowing it to endure most impartial and a few super effective motions. Excadrill’s foundation 88 Speed enables it outpace most foes in the future.
- Movepool: until it learns Metal Claw at par 15 and Dig at par 19, it is going to be relying on Fury Swipes. It learns Rock Slide at level 29 and Earthquake at level 33. Drilbur sets up using Hone Claws until it learns Swords Dance as Excadrill at level 42. It can be taught X-Scissor and Substitute via TMs.
- Important Battles: It’s effective at leading against Burgh and destroys the rest of the Gym Leaders. Excadrill can sweep the entire Elite Four minus Marshal simply by utilizing Swords Dance once. It’s also effective at contributing majorly against N and Ghetsis (particularly if you are playing from Black, as it can use N’s Zekrom as setup bait).
- Additional Comments: Drilbur ought to be developed at par 33 to find out Earthquake a bit sooner, which can be boosted with Soft Sand from Desert Resort. Drilbur is arguably one of the best Pokémon in BW and consequently is highly recommended to catch, even when system is annoying.
- Availability: Early-game (20% chance to appear in Route 4).
- Typing: Although it struggles with Skyla, Scraggy’s typing allows it to beat Brycen and each one of the Elite Four members barring Marshal.
- Stats: Scraggy has good Attack and defensive stats, which can be buffed by Eviolite. Its speed will eventually cause it issues since a Scrafty, however you must have Speed EVs into outspeed some slower threats.
- Movepool: its only STAB move is Faint Attack till it learns Brick Split at par 20. It can be taught Payback at level 23 to make the most of its low Speed. High Jump Kick level 31 and Crunch at level 38 are the most powerful STAB moves. TM-wise, it may be educated Setup and Rock Slide.
- Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against each Gym Leader, Even Though It needs Eviolite for them as a Scraggy. In addition, it works nicely against each Elite Four member pub Marshal and can be helpful against West and Ghetsis.
- Additional Comments: The combination of a powerful movepool and great typing that simplifies a lot of major opponents makes Scraggy a very good selection for a series of the matches. Always use one with Moxie over Reduce Skin.
Reserved for Pokémon whose efficiency concerning completing the match is regarded as very large. Pokémon inside this tier have the ability to OHKO or 2HKO a great deal of foes and aren’t too reliant on items to succeed, but they possibly have some observable flaws that harm their efficacy or possess their usefulness counterbalanced with a late entrance.
- Entry: Mid-game (Get Plume Fossil from female Backpacker at Relic Castle and renew in Nacrene City at level 25).
- Typing: Rock / Flying provides it five flaws, though just Rock is common. Archen’s only real losing matchup is against Elesa; it’s great elsewhere.
- Stats: Archen has fantastic Attack coupled with good Speed and Special Strike, but it has lacking defenses. For instance Archeops, all these stats skyrocket to 140/112 crimes with great 110 Speed. Both Pokémon needs to be careful though, since their Defeatist ability their offenses in 50% or less HP.
- Movepool: It begins with Ancient Power (you can teach Rock Tomb via TM) and finds Acrobatics (its best transfer ) three degrees later at 28 to replace Pluck. Archen gets Crunch at 35, U-turn at 45 (as Archeops), along with Rock Slide through TM. Dig, Focus Blast, and Dragon Claw are choices, however the line will mostly be using Acrobatics.
- Important Battles: The line’s utter power means it works well in most major battles save Elesa, even though it must remain healthy to prevent Defeatist. Against end-game threats, if it doesn’t OHKO a foe, that foe will often come near knocking it into Defeatist scope (a good deal are 2HKOed from Acrobatics).
- Added Remarks: Archen is one of the most powerful Pokémon to use, but Defeatist retains it back.
- Entry: Late-game (20 percent chance of encounter in Mistralton Cave, accessed with Surf).
- Typing: Dragon is only resisted by the uncommon metal registering. Ice- and Dragon-types that are strong against the lineup are rare (out of Brycen and Drayden/Iris). Dragon is great defensively, because it resists GrassFire, Water, Fire, and Electric.
- Stats: It possesses really substantial Attack (particularly as Haxorus), great Speed, and acceptable defensive stats. However, because an Axew, it is a little bit delicate. It can even learn Brick Break, Shadow Claw, also X-Scissor via TMs for rotating coverage as Haxorus.
- Important Battles: You must possess Fraxure to get Brycen. It is capable of crossing all major fights that are abandoned (including Brycen due to AI not picking Frost Breath). Haxorus is the sole Pokémon that could sweep the entire Elite 4 together with N and Ghetsis because of its rotating policy.
- Added Comments: Even though coming late, Axew is still a great Pokémon to use, as it could sweep every major struggle left, with Mold Breaker function as favored ability. Its Slow experience expansion rate is fixed with Lucky Egg.
- Stats: It’s high Attack and HP and okay defenses as Conkeldurr, however it is a little bit slow. Timburr’s Special Defense is really low also.
- Movepool: It will initially rely on Low Kick and Rock Throw. At level 20, it will learn Wake-Up Slap. After expanding, it learns Bulk Up and Stone Slide at degrees 29 and 33, respectively, combined with Hammer Arm at level 45 and Stone Edge at level 49. Additionally, it accomplishes Brick Break and Payback by TM.
- Major Battles: It does nicely against Lenora and can succeed against Burgh if it’s evolved at the point. In addition, it can lead to Elesa and sweep the rest of the Gym Leaders. It does well against Marshal and Grimsley, but struggles against the rest.
- Added Remarks: Conkeldurr stays useful prior to the Pokémon League, in which it drops off due to unfavorable matchups. However, Conkeldurr still hits roughly 1/3 of end-game using its STAB strikes. If yours has Sheer Force, do not instruct Stone Edge over Rock Slide, as they have virtually the exact same power, but Rock Slide has more accuracy and PP. Gurdurr and Conkeldurr share the same level up learnset.
- Availability: Early-game (Course 1 from levels 2-4 at a 50% encounter rate).
- Typing: The line’s members are Normal-types and impartial against everything save Shauntal, whose Ghost-types are immune, and Marshal, who strikes the lineup super effectively.
- Stats: The Lillipup lineup has strong stats except for Specific Attack, with Stoutland having 100 Strike, 80 Speed and 85/90/90 majority. Return via TM at Nimbasa City is your line’s greatest STAB assault once they possess high friendship, and the Work Up TM can be handy to boost offensive stats.
- Major Battles: The Lillipup line has a solid showing in all major battles, as several opponents resist Normal, and Ghost- as well as the infrequent Steel-types are managed by Crunch and Dig. Setup can help the line sweep some fights from Elesa onward.
- Added Comments: Lillipup is consistently a great Pokémon for both Gym Leaders however is too reliant on Work Up fosters to do its job at the Pokémon League. Get the crucial Spirit ability as Lillipup, because it turns into Intimidate as a Herdier onward, letting the lineup take bodily strikes better.
- Typing: Water typing is good everywhere aside from Elesa and Drayden/Iris.
- Stats: Oshawott’s line has combined attackers with average Speed and adequate majority.
- Movepool: Oshawott updates from Water Gun to Razor Shell at par 17 to Surf in the future. The line also has Grass Knot, Dig, and reunite since mid-game TMs, also Megahorn can be relearned as Samurott.
- Major Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk along with Chandelure. Caitlin rescue Sigilyph is treated with Megahorn, along with the lineup can beat Ghetsis’s Seismitoad and N’s Carracosta using Grass Knot. You are able to TM Blizzard to get Drayden/Iris, but it’s expensive.
- Additional Remarks: Oshawott is your very best starter to select, as its Water typing and strong moves make it even more consistent in major fights than the other starters.
- Availability: Early-game (Dreamyard (Snivy) / / Pinwheel Forrest (Inner) rustling Grass in 10 percent ).
- Typing: Water typing is great for many Gyms besides Drayden/Iris, being effective against Clay and neutral elsewhere.
- Stats: The actors have all round great stats, most especially 98 crimes and 101 Hurry.
- Movepool: Water Gun becomes the fantastic Scald at level 22. Simipour gets Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and also Fighting-type TMs for wide coverage and Work Up for setting up. Scald later updates to populate, and Blizzard is bought at Icirrus City.
- Major Battles: Simipour can reach Burgh’s Dwebble, Shauntal’s Chandelure along with Golurk, also Grimsley’s Krookodile with STAB strikes. TM coverage handles almost everything else.
- Additional Remarks: Panpour’s Water surveying and broad coverage permit it to beat most Gym Leaders, however it’s still reliant on Function Up boosts to your Pokémon League. Evolve at level 22 following a Water Stone in Castelia City.
- Availability: Early-game (35% chance to look in Inner Pinwheel Forest in White, accessible only by trade in Nacrene City in Black).
- Typing: Grass enables it strike Clay in Addition to Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and also frequent Bug- and even Poison-types normally pose a threat to it.
- Stats: Petilil has high Special Attack and decent bulk. Lilligant has high Speed and Special Attack, with its Distinctive Defense also raised by Quiver Dance.
- Movepool: Growth, Mega Drain, Sleep Powder, and Leech Seed are likely the moves it’ll begin with. It learns Synthesis at par 17, Magical Leaf at par 19, Stun Spore at level 22, and Giga Drain at level 26. Because of Lilligant, it will learn Quiver Dance at par 28 and Petal Dance at par 46.
- Major Battles: Like a Lilligant, it can sweep each significant fight by placing up Quiver Dance; nevertheless, in some cases, it ought to use Sleep Powder to acquire promotes safely. In addition, it needs a great deal of fosters to carry down a lot of teams which have Grass-resistant Poémon.
- Additional Remarks: When it learns Giga Drain, evolve it until level 28. Sun Stone can be received in the Ace Trainer in a Nimbasa City construction. Although Petilil can overpower all major fights, it requires a good deal of Quiver Dance boosts to beat resistant foes, because it depends solely on Grass-type STAB moves. Personal Tempo is your favored ability to avoid confusion induced by Lilligant’s Petal Dance. In Black Version, it is possible to exchange a Cottonee to Dye in Nacrene City, that has a Small character and the Chlorophyll capacity, is currently at level 15, and contains 20/20/20/31/20/20 IVs.
- Typing: Rock Reading allows the line overcome Lenora, Burgh, Elesa, Skyla, Brycen, and N, being resistant to the common Normal-types.
- Stats: ” The Roggenrola lineup members are physical tanks, but they’re incredibly slow. As a Gigalith, it has a fantastic 135 Attack stat combined with high overall bulk. Should you keep it unevolved for two amounts, it picks up Rock Slide at level 27, which conveys it into Stone Edge at 48 when evolved. Rock Smash, Return, Bulldoze and Toxic can be taught via TMs.
- Major Battles: The line is a wonderful choice for Lenora, Burgh, also (if it’s the sole Pokémon in the celebration so it doesn’t get phazed from Dragon Tail) Drayden/Iris together with Iron Defense. Gigalith 2HKOes impartial end-game targets with Stone Edge and handles N quite well, particularly with putting up Iron Defense around Zekrom at Black. It’s useful to get Ghetsis’s Eelektross and Bouffalant regardless of the latter getting Earthquake.
- Added Comments: Gigalith remains useful before the Pokémon League, in which it falls off due to adverse matchups and limited targets to hit STAB moves.
- Availability: Early-game (Course 4 from levels 14-18 at a 40% experience rate).
- Typing: Ground / Dark provides the line advantages against Elesa, Shauntal, and Caitlin, however it’s average elsewhere.
- Stats: Sandile and Krokorok have elevated Attack and Speed but dismal defenses. Krookodile has good 95/80/70 majority, 117 Strike, along with 92 Speed.
- Movepool: Level 14-15 Sandile start out using Bite, which can be more preferable to Assurance on nearest and dearest. Sandile understands the Rock Tomb and Dig TMs in addition to Crunch at par 28, which can be staple STAB moves. In the future, Krokorok understands the Brick Break, Low Sweep, Rock Slide, and Return TMs, which provide it wide policy. It is wise to hold off on evolving Krokorok for eight amounts to get Earthquake at par 48 as opposed to level 54 as Krookodile.
- Important Battles: The Sandile line includes a solid showing in most major battles, even ones where it’s a drawback, as a result of Moxie and good Speed. It can sweep Elesa together with Rock Tomb along with Dig, fares decently against Clay’s Excadrill, is superb against Shauntal and Caitlin, also strikes 1/3 of N and Ghetsis’s teams super effectively (N’s Carracosta is shaky due to Sturdy and Aqua Jet). Brycen and Marshal are tough for the line but still workable.
- Additional Comments: Krookodile is among the greatest late-game sweepers readily available, using its STAB moves having few replies. Moxie aids this and makes it incredibly effective when it has Earthquake.
- Typing: Fighting typing lets Sawk take on Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it loses to Shauntal along with Caitlin.
- Forged: Sawk’s high Attack and Rate, coupled with acceptable bulk, make it an Superb sweeper
- Movepool: Sawk upgrades from Dual Cease to Low Sweep to Brick Break to Close Combat through the match, with TM moves like twist and Rock Slide offering coverage that is useful. Work Up and Bulk Up at par 33 allow Sawk boost its Strike.
- Important Battles: Sawk wins handily against Lenora but requires Setup or Bulk Up to sweep the Majority of the additional Gyms.
- Further Comments: Sawk is very effective from the box, but STAB motions are resisted fairly frequently, and its adequate defensive stats do not hold up and towards the end of the match. Sturdy is your favored ability but not required. Attempt to catch a Sawk at par 17 from shadowy bud to start with Low Sweep.
- Typing: Struggling typing lets Throh take on Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it loses to Shauntal along with Caitlin.
- Stats: Throh possesses high Strike and HP and great surveillance and Special Defense, but it is rather slow.
- Movepool: It will have Seismic encounter upon being caught and, dependent on degree, Critical Throw (otherwise heard at level 17). More damaging moves in the kind of Revenge, Storm Throw, and Body Slam are in levels 21, 25, and 29, respectively. Bulk Up comes in level 33 and Superpower at level 49. Payback through TM helps Throh do well against Shauntal.
- Major Battles: Throh is really useful against Lenora. In addition, it sweeps all Gym Leaders, even Skyla and onwards, because of Bulk Up. Against the Elite Four, it can sweep against Grimsley and Marshal faithfully, while Shauntal gets her staff trapped by Throh, minus Cofagrigus, if you heal it up a couple of times. It is also helpful against N and Ghetsis, because it can take down a few of their Poémon readily.
- Added Remarks: Throh is very good for most major struggles, but it’s overall determined by several Bulk Up promotes, which becomes problematic in the Pokémon League. In White, you can locate a flat 17 Throh rather easily by going into shadowy bud with a level 17 Pokémon at the guide and employing a Repel. Throh generally can set up only 2-3 Bulk Ups in the slightest, as its low rate usually means it will frequently take a strike before doing something.
Reserved for Pokémon whose efficacy concerning finishing the game is considered to be high. Pokémon in this tier are able to OHKO or 2HKO an unbiased amount of foes and may demand a little bit of item dependence to sweep opponents’ teams. These Pokémon are very helpful, but either have several defects holding them are encountered fairly late.
- Accessibility: Early-game (Desert Resort, 10 percent, degrees 20-22).
- Typing: Bug/Rock Reading is peculiar, giving just weaknesses to Water-, Rock- (common), also Steel-types. It should not be used against Clay and Marshal.
- Stats: Dwebble has good base 85 Defense, 65 Attack, and okay 55 Speed. Crustle has great general bulk and great Attack, but can be slow at foundation 45 Speed.
- Movepool: Dwebble begins with Smack Down and has Bug Bite and Stealth Rock at a few degrees. Dwebble gets the basic Rock Slide at only par 29, complemented by X-Scissor through TM. Since Crustle, it learns Shell Smash at level 43 or via Heart Scale, which transforms into a marginally fast sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and reunite TMs around out Crustle’s coverage.
The line defeats Clay’s Krokorok and readily sweeps the past few Trainers with Shell Smash. Shauntal and Caitlin are shaky as a result of particular movements, and Marshal is awkward due to Stone Edge. It May Take N’s Vanilluxe along with Zoroark along with Ghetsis’s Hydreigon.
- Added Comments: Dwebble is a Pokémon with various great matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from total health, although Shell Armor blocks critical hits; both are amazing.
- Availability: Late-game (20 percent chance to appear at Chargestone Cave).
- Typing: Steel-type provides Ferroseed a huge number of resistances, that are noteworthy in the battles against Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing makes it impartial from Skyla and Brycen, unfortunately, but it does make it good against Water-type lines, particularly the Seismitoad one. It will dread Fire-types, however.
- Stats: The Ferroseed line possesses great Defense and Special Defense, decent Attack, and very low rate, making it usually go last.
It learns Power Whip upon evolution and Iron Head at level 46 for greater PP. Payback could be heard via TM.
- Important Battles: Ferroseed may do well from Skyla, however, it needs a lot of Curse promotes to conquer her. Additionally, it does great against Brycen and exceptionally well against Drayden/Iris. It requires out Shauntal’s Golurk and Jellicent, can defeat Grimsley’s staff by setting up Curse, and beats Caitlin’s Gothitelle and Musharna by virtue of its typing. But it fights against Marshal. It can also beat N’s Archeops and Vanilluxe along with Ghetsis’s Seismitoad.
- Additional Comments: Ferroseed’s great typing makes it easy against most major struggles, but its reduced Speed usually means it will always take a hit before doing any such thing. It is also reliant on Curse promotes to acquire matchups. Offering Ferroseed Rocky Helmet from Cold Storage is also a good concept, as it and Iron Barbs will damage contact move users for 1/4 of their HP.
- Availability: Late-game (39% chance to appear in Chargestone Cave).
- Typing: Electric typing lets it handle most of Flying-types (most notably Skyla) and several Water-types. Its Bug typing lets it reach Grimsley super economically and also makes Ground-type moves neutral. However, foes’ Stone and Fire coverage will get into its way.
- Stats: It has good Special Strike and high Speed (making Electro Ball useful), but its bulk isn’t impressive.
- Movepool: It includes scatter Bite and Electroweb upon being captured. It Needs to Be taught Thunder through TM in Icirrus City. Charge Beam is also an option, albeit an unnecessary one.
- Important Battles: As a Galvantula, it sweeps Skyla and Brycen and can help in the fight against Drayden/Iris. At the Elite Four, it can contribute by simply taking out specific threats, but normally doesn’t sweep.
- Additional Remarks: Joltik’s usefulness is generally restricted only to Pokémon which are frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, since it is needed to achieve 91% accuracy on Thunder.
- Availability: Mid-game (Course 6 in a 25% encounter rate).
- Typing: Bug/Steel Reading provides Escavalier nine resistances which help out against the final 2 Trainers, Shauntal, Caitlin, N, and (to a degree ) Grimsley. Fire-type moves are infrequent store for Shauntal’s Chandelure, N’s Reshiram, and Ghetsis’s Hydreigon and Eelektross.
- Stats: Excellent majority of 70/105/105 and Strike of 135 create Escavalier a powerful tank, though foundation 20 Speed means it’ll always move next.
- Movepool: Tough early, but Escavalier shortly gets Iron Head at level 37, both the X-Scissor TM, and Swords Dance at 52, with Slash and Return as policy.
- Important Battles: Escavalier sweeps Clay with Fury Cutter (slip a Persim Berry from a crazy Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, and 2/3 of all Skyla’s team too (use Slash on Swanna). Escavalier manages the end-game well through Iron Defense and Swords Dance, although Shauntal and Ghetsis are shaky.
- Additional Remarks: Escavalier is a remarkably dominant Pokémon that, though a hassle to get going, has a place in virtually all remaining major battles. While the slow Speed can leave it open to standing and accepting hits constantly, the benefits it possesses make it rewarding. Be certain that you receive a level 26 or reduced Karrablast to get Fury Cutter. Shed Skin is the preferred skill as a Karrablast, because it becomes Battle Armor after evolving that assists Escavalier avoid significant strikes.